Two new books have been added to Resources under the Everyday Heros/Core Book section:
- The Armory
- The Vault
If you want to play around with potential character builds, remember that you can use this external Character Sheet Creator.

A Site Geared FOR Gamers, BY Gamers
Two new books have been added to Resources under the Everyday Heros/Core Book section:
If you want to play around with potential character builds, remember that you can use this external Character Sheet Creator.
New book uploads for a bunch of tabletop systems (and some comics) have been added over at the Resources page:
Don’t forget to register and login to your account so you can get access!
I made a new Speed and Accuracy Calculator to help us with Aces & Eights combat, which can get a bit convoluted. Its purpose is to help figure out your countdown and accuracy for your next gun action. Feel free to check it out. I’d be surprised if there weren’t a few bugs, so feel free to shout out if you find something. Feedback is welcome.

I just finished up the alpha version of the Aces & Eights Wound Calculator, which will greatly simplify the ridiculously intricate damage and healing system in the system. Go forth and check it out!
If you find any bugs, please be sure to let me know and I’ll fix it when I can.

Two of our campaigns have come to close with the end of the year. We ended our Star Wars: Smuggler’s Run campaign on an epic note, with our player characters saving the Rebel Alliance and getting revenge on the Empire. The campaign started in 2019, making it the longest running campaign we have ever run.
We also tied all all loose ends in our HackMaster: Dragon Heist campaign, finally discovering the titular dragon hoard as our characters live a lavish life of riches and fame. It was our first attempt at using the HackMaster system, which had a rocky start due to the myriad of rule changes, but it ended up being a rewarding experience for all.
Starting with the new year are two new campaigns, as mentioned in a previous post. Both are two new TTRPG systems for us, so there has been a lot of book learning in the background for the last few months.
The new wild west-era themed game will be starting this Saturday, as can be seen on the events page. It is Aces & Eights: Shattered Frontier, and it be a cowboy adventure taking place in 1887 in an alternate past where the United States was not quite so united. The exact details are still a mystery, so we’ll have to wait and see.
The other game is Fallout: New California, based upon the popular videogame series. We have people playing vault dwellers, ghouls, members of the Brotherhood Of Steel, and even robots. The campaign takes place in the alternate world timeline in 2240, somewhere in California. Stay tuned for more updates.

































Today I updated the code for the HackMaster Wound Calculator and made it so that it works with Master Level First Aid to accomodate Joram’s new skill levels. I also made it more Mobile-friendly and changed its web address, so don’t forget to re-bookmark it!
Next year, we are planning on running a cowboy-themed TTG called Aces & Eights, taking place in a fictional United States that never unified after the civil war, the Mormons have their own Theocracy, and Texas is its own country. There’s no leveling up per-se, and the system is as brutal as HackMaster, so character death is a strong, looming possibility. More details to follow.
The other game being run is one taking place in the Fallout universe. Ever since the hit show, I think everybody is a little excited for this one.
Both games are to be DM’s by Brett. See discord for more details.
Both campaigns are wrapping up at the end of the year. DM’d by Brett, so far both have been an amazing adventure that can be read about in the game notes. Below are some photos from our campaign.



































We spend 20 minutes arguing in-character about what we want to do. Brett does everything he can to keep us arguing, stirring the pot.




Well guys, it’s finally over. We have our website hosted on a new server. I want to give a particular shout out to Ash, Grant, and Andy for contributing to the server costs as seen below:

I’m glad to announce that I’ve been able to reduce our server costs from ~$13/month to less than $2.40/month. And we are paid off for the next three years. 🎉
I’m changing the look of the new website a bit, as we have had the old look for several years now. Time for a change. I’ll likely be fine-tuning the website appearance in the coming weeks as inspiration hits me, but if you guys have any ideas, feel free to let me know. In particular, I’ve been thinking that we could use a rework of our TableTopGuild.com main logo, if anyone is feeling particularly artistic.
We have some nifty new things made today by some of our members.
Andy has made an Honor & BP Tracker that keeps track of the aforementioned stats as your character levels up in HackMaster. Only those with TableTop Guild accounts can access it over on our Downloads page.
Patrick (me) has also made a Wound Calculator for HackMaster. It will help see how long it will take for those wounds to heal. For example, if you plug in 17 wound damage, you will find that it will take a whopping 153 days to naturally heal up from what might have been an accidental Glaive wound. Feel free to beta test it, as it might have some kinks in it.
At the same time that we have recently ended two campaigns, we are starting two new campaigns in the new few weeks. Read more below for more info.
Just recently, we ended two long ongoing campaigns: Grant’s Storm King’s Thunder (D&D 5E) campaign, and Brett’s Running Alive (Everyday Heroes) zombie campaign. Both were amazing and you can see some of the highlights below. The Storm King’s Thunder epilogue has been added to the notes earlier tonight. The Running Alive epilogue has been available for a while on our Game Notes page.
We have two new campaigns starting in the next two weeks. This Saturday, Brett is starting his HackMaster Dragon Heist game. Next weekend, he will be running the long-running saga of our Star Wars: Smuggler’s Run.
This will be a fusion of the HackMaster system mechanics with the Dragon Heist D&D module. It will be interesting, for sure. HackMaster is a whole new system for all of us, and can be daunting. Make sure to head over to our downloads page to take a look at the guides. Some of them are super handy.
Since it sounds like the entire campaign is taking place in Waterdeep, you might want to check out this awesome, interactive Waterdeep Map connected to the D&D Wiki:
In addition, we will be needing to use counters to keep track of what we are doing second by second in combat. I recommend those with Android phones go check out this Counter App to help in this endeavor.
Our longest running campaign returns for its third season. For those who haven’t played in a while, feel free to check out what happened last time in the Star Wars: Smuggler’s Run, Part 2 Epilogue. Our band of troubled Rebels have just survived Hoth and have to navigate the dangerous universe they now find themselves in. At least they aren’t in another dimension anymore!
Below are some of highlights from our games.




























Spent some time yesterday and today working on the website a bit. Have a few updates for you all.
New Downloads Page
We have a brand new Downloads page full of resources for our games. This includes character sheets, source books, links to Wiki pages and more! Make sure to register a username if you haven’t already to gain access, as only members can view the files. If you are already registered, login to have full access.
User Registration
I have moved away from password-protecting pages/game notes and towards being logged in to gain access to the aforementioned things. If you are already have a login, you are already set. If you don’t, get to it! I am now manually verifying users and will grant you access to everything on the website as soon as I notice the new registration.
We had almost 1000 bots signed up for the website before I knew it, so I had to add a CAPTCHA to a few places. Crazy.
Expanded User Capabilities
Everyone who signs up now will also have the ability to create posts and articles on the website after being verified. Feel free to check out my guide to posting if you are interested. Go at it!
Game Notes
All game notes are still viewable, but only registered & verified users can now edit them.
I know, CAPTCHAs are super annoying…