A Tale of Two Campaigns


At the same time that we have recently ended two campaigns, we are starting two new campaigns in the new few weeks. Read more below for more info.

Ending Campaigns

Just recently, we ended two long ongoing campaigns: Grant’s Storm King’s Thunder (D&D 5E) campaign, and Brett’s Running Alive (Everyday Heroes) zombie campaign. Both were amazing and you can see some of the highlights below. The Storm King’s Thunder epilogue has been added to the notes earlier tonight. The Running Alive epilogue has been available for a while on our Game Notes page.

New Campaigns

We have two new campaigns starting in the next two weeks. This Saturday, Brett is starting his HackMaster Dragon Heist game. Next weekend, he will be running the long-running saga of our Star Wars: Smuggler’s Run.

Hackmaster: Dragon Heist

This will be a fusion of the HackMaster system mechanics with the Dragon Heist D&D module. It will be interesting, for sure. HackMaster is a whole new system for all of us, and can be daunting. Make sure to head over to our downloads page to take a look at the guides. Some of them are super handy.

Since it sounds like the entire campaign is taking place in Waterdeep, you might want to check out this awesome, interactive Waterdeep Map connected to the D&D Wiki:

In addition, we will be needing to use counters to keep track of what we are doing second by second in combat. I recommend those with Android phones go check out this Counter App to help in this endeavor.

Star Wars: Smuggler’s Run, Part 3

Our longest running campaign returns for its third season. For those who haven’t played in a while, feel free to check out what happened last time in the Star Wars: Smuggler’s Run, Part 2 Epilogue. Our band of troubled Rebels have just survived Hoth and have to navigate the dangerous universe they now find themselves in. At least they aren’t in another dimension anymore!

Highlights from the Campaigns

Below are some of highlights from our games.

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